CodeIgniter & Some Plugs
October 24th, 2008 by ReAn
CodeIgniter (Link) is a wonderfull Content Managment Framework developed as OSS by EllisLab. I stumbled upon this gem a couple years ago while looking for a set of libraries to begin the development of a website.
Recently I’ve published two websites LANified! & Missing the Point using this framework and so far it’s not only aided in increasing the development speed, but has taught me a few things about web-development in the process.
Posted in Computers | | 2 Comments
Reanmachine.CommandLine Library Released!
May 26th, 2008 by ReAn
So today I’ve finally jumped through all the hoops I needed to actually push out my first little library. It’s rather small and simple at the moment, but this is just temporary. I decided I would do the ground work for software package releases on something small so I pushed this one out the door.
Check the project page out at:
Project Page on Reanmachine.com Wiki
The wiki itself is still under development (and being used to write some of my class notes, heh) but most of the Software: Namespace is ready to roll.
Posted in Computers, Reanmachine, Software | | 0 Comments
Memory Diagnostic – Getting errors?
March 24th, 2008 by ReAn
So I’ve been having some issues with my desktop machine as of late, been getting some elegant crashes (read: swift). Recently some of my apps have been catching thier crashes before they dump to the inevitable Dr. Watson, and complaining about memory errors: Pointers to unreferenced memory, inability to read from this memory, etc.
Anyway, unfortunately for me, the problem wasn’t in my memory, but this wonderfull excursion in computer diagnostic process has led me to a wonderfull tool which I’d love to share with the world.
It’s called Memtest86+
Posted in Computers, Software | | 1 Comments
Depth of Field – Simplified
March 11th, 2008 by ReAn
What is depth of field? Depth of field is the simulation in 3D graphics of a lens-based camera. Conventional rendering techniques model a pinhole camera paradigm, this means that all aspects of the picture share the same level of focus (the entire picture is in focus). With a lens-based camera, the rendered image will have varying levels of focus based on the ‘focus’ of the lens. Since we’re not using a ray-tracing engine, it’s hard to approximate the effects of light bending through a lens in the projection phase of rendering so we can ‘fake’ Depth of Field by breaking the problem down.
(more…)
Posted in Computers, Graphics | | 1,509 Comments
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